Showing posts with label Unity. Show all posts
Showing posts with label Unity. Show all posts

Sunday, January 30, 2022

Second Week Dailies

 Another set of Voxel Dailies.  I need to make more time for my game development projects πŸ˜…

Below are the images are the videos I made for Twitter.

 La Pera, I tried to make it have more of a glass type of look with the color.  I liked the way the voxel modeling turned out.

 El Arbol, I was a little intimidated about making an a tree in an hour but I really liked the way it turned out.

 La Bota, I thought this one was going to be easy.  Boots are a weird and difficult shape πŸ˜…

 El Barril,  I think I should of tried to make it a bit thinner to improve the video.

 

 

 

 

 

 #Voxel #VoxelArt #PixelArt #Loteria #MagicaVoxel #Unity #Unity3D

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Sunday, January 16, 2022

Voxel Semi Dailies

 Last year during October I participated in Octobit.  The daily challenges that are month long never interested me because I felt I would get stuck and quit early.  Nonetheless I participated and stayed determined to finish.  After the challenge I noticed how productive I felt and with smaller scale projects I didn't feel too overwhelmed.  For this year I want to attempt to do daily projects however during Octobit I didn't have as much time for my game development.  Instead of doing art everyday I will do 64x64x64 voxel sized models 4 times a week and use the rest of my time on other projects.  For the first project I wanted to make 'Loteria' cards in Magica Voxel.  Here's what I did in the first week.

 The first card is 'La Escalera' it seemed like an simple piece to ease into the semi daily art.

 

 When I was working on 'El Cazo' I felt it looks rather dull in yellows so I used different colors.

 

 I regret making this particular bottle for 'La Botella'.  I love the bottle and beverage but my other cards were created with more colorful and less accurate colors. Next time I'll most likely do a different bottle with more colors.

 

 In the first week 'Las Jaras' was also done with more accurate colors but I like the way it came out.

 

 

 

 

 

 

#Voxel #Art #VoxelArt #Loteria #LowPoly #MagicaVoxel #Unity3D #Unity 

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Sunday, January 9, 2022

Enemy Update

 

 

This week we added the art for the enemy.  The game still needs more thorough testing to see how many enemies will be chasing the player.   I still have to finish coding a few more interactions and add a couple animations but the enemy is close to being complete.

 

 

 #WIP #LowPoly #Mobile #Indie #Game #Development #GameDev

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Sunday, January 2, 2022

New Year New Projects!

 

With the new year comes some changes.  I felt stuck and uninterested in the other game project I was working on.  When working on the mobile arcade style shooting game I felt as if I wasn't progressing and even if I finished it, there were 16543531 better versions of that game in the store.  After taking a break from game development and working more on art, I figured I should work on a new game that can be ridiculous and plain fun for me.  Here is that project!  The top video is a close up of the character the player will control.  The bottom video is a preview of the game play.

 

 

 

 

 

 #GameDev #Unity3D #MadeWithUnity #Indie #Game #Development #LowPoly #WIP #Mobile

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Tuesday, July 20, 2021

ERRORS ERRORS ERRORS

 

 Errors everywhere! When I resumed working on this project I realized my spawn system was a little inefficient.  After getting annoyed with an app draining my phone battery I felt more obliged to trying to make the game be more battery friendly.  I began optimizing but with every change I have to go and make adjustments to one or more other scripts.  It feels like it was one step forward two steps back.  Hopefully this weekend I can get back to where I was!


#Unity3D #GameDev #WIP #Mobile #Indie

 

 

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Tuesday, April 27, 2021

Back to the Midnight Diner


I get free time after handing the mobile game build off after finishing my tasks.  When I was browsing Netflix I saw a banner for Midnight Diner.  I rewatched an episode and now feel motivated to finish my Voxel scene.  The free time I get between handing and receiving the build will now be used on this scene.

🍢🍲🍚

 #WIP #MidnightDiner #Voxel #Art #MagicaVoxel

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Wednesday, April 21, 2021

Figuring out the art style

 

Finally started adding art, lighting, and Post Processing.  Messing around trying to get an underwater look.  More to come!

 

 

 

 

#WIP #Unity3D #MadeWithUnity #Art #GameDev

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Friday, April 16, 2021

Changing the Camera Angle and a few Mechanics

 Back to doing Game Dev❗ I really enjoyed creating the 256πŸ”ΊModels and plan to do another later this year.  Re familiarizing myself with the mobile project I decided to change the walls.  Originally the boundaries would work as physical walls, but the game felt much more challenging when I made the walls bounce and change the players direction.  I also decided to move the camera angle to look closer to our original concept.


Here is the video:

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Sunday, April 4, 2021

Metabee from Medabots #256fes

 

 I have finally finished my Metabee model for #256fes❗

 

Model was made and unwrapped in Blender.  Texturing was done in Photoshop.  I posed the model in Blender and imported into Unity game engine.  The two screenshots above are taken from Unity.  Below images show the wireframe and △ count along with the Texture I used.

 

 

 

 

 #256fes #Blender3D #B3D #Metabee #Medabots #LowPoly #WIP #Photoshop #Unity3D

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Tuesday, March 9, 2021

Making Time

 Spent a little too much time finishing up the Battle Pass on Valorant.  I still made time to work on my mobile game project.  Here is another weapon the player can acquire.





#WIP #MadeWithUnity #Unity3D #GameDev #IndieDev

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Sunday, February 28, 2021

New 256 Project Preview

 I enjoyed participating in #256fes △ I want to keep making models with those restrictions to improve my modeling and texturing.  Here is a sneak peak at my next model.




I also had some time to work on my mobile 2D shooter.  I integrated a temp UI.  The UI has a health bar and I integrated more power ups at the wave complete screen.  I ended up with interesting RNG when recording this and got two of the same power ups. πŸ€”




#WIP #GameDev #Blender3D #Unity3D #Prototype #MadeWithUnity

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Sunday, February 21, 2021

My First #256fes

I recently saw the #256fes posts on my twitter timeline.  The challenge is to make a model using 256 triangles and texture it with 256x256 pixel textures.  I absolutely love the idea and wanted to try to make something myself.  At first I thought it would be simple but when I started modelling I quickly realized just how quickly 256 triangles get used up.  It had been a while since I last used Blender for modelling however I am slowly getting better with it. The model was very enjoyable to make however I did hit a few bumps along the way.  The texturing was incredibly difficult for me since I need a lot of improvement in that aspect.  I plan to make more to improve my 3D and texturing skills.  Here is the first one, Godzilla!

 Software used: 

Modelling done in Blender 

Texturing done in Photoshop 

Screenshots taken in Unity3D












#256fes #Godzilla #Blender3D #Unity3D

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Tuesday, February 16, 2021

Working!! Progress on Diner and Mobile Game

I found out I have been taking screenshots wrong in MagicaVoxel πŸ˜…




I never really messed with the rendering engine in MagicaVoxel.  After accidentally hitting the button to switch to their renderer I saw how much better the screenshot looks without the object bounding boxes.  From now on I'll only take screenshots from the renderer πŸ˜…


 

For my mobile game I wanted to start integrating the UI to prepare for play testing.  The score looked a little too dull on its own so I created a script to leave an object containing the score information from each unit on the spot where the enemy died.  Slow but progressing. 😴

 

#MagicaVoxel #WIP #GameDev #Unity3D

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Friday, February 12, 2021

Prototype Update

 Added Power Up Rewards for the player to receive after surviving a wave of enemies.  When the wave finishes two randomly generated power up choices will pop up.  The player will have to pick one before the next wave can start.  I had interesting RNG for this video.




#WIP #GameDev #Unity3D #MadeWithUnity

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Monday, February 1, 2021

Voxel and Prototype WIP

 



Finished the TV that will sit at the corner of my Diner scene.  The show uses an older TV so I went with a CRT I remember owning when I was a child.



My mobile SHMUP made some progress.  When I was originally making it I created a spawner that would generate a random number and send that many enemies down.  The enemy positions would be random as well in the initial spawner.  The new one requires me to create prefabs however I believe it will create more interesting game play with intricate patterns.


#WIP #GameDev #Unity3D #Voxel #MagicaVoxel

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Saturday, January 23, 2021

Revisiting Older Prototypes

 


I wanted to try to make my unfinished project list shorter.  As I was going through old prototypes to see what I should can and what can become fun I stumbled upon this game.  This project looks like it can be a fun arcade mobile game so I decided to put more work into it to finish it up.  Lets see how it goes!

#ScreenShotSaturday #WIP #GameDev #Game #Development #Unity3D #MadeWithUnity #Indie #IndieDev #Mobile

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Sunday, December 13, 2020

WIP - Prototype

I started working on enemies for the new project.  



 

Simple enemy that will chase player when player enters its range.



 

Made the script flexible for any number of enemies.



 

Enemy that will chase player if they get too close.



 

When the player gets in the area of the enemy, the enemy will track and shoot at the player.

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Sunday, November 29, 2020

The Gun Show Launch!

 


The Gun Show is finally out.  After launching the game we identified a few errors, however we have spent the last couple days fixing them for an update that will be put up today on the Google Play Store.  I am really happy with the way the game came out and I hope people enjoy it as much as I did.  

The Gun Show is a local multiplayer game where you and another arm wrestle in two different game modes.  Iron Man mode requires you to tap at a faster rate than your opponent.  Showdown mode tests your reflexes to see who taps first.  Tournament Mode is coming we just didn't get a chance include it with the release.

 The Gun Show is available here: https://play.google.com/store/apps/details?id=com.NaClStudios.TheGunShow







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Sunday, November 15, 2020

Forgetful me

 




Forgot to post on this blog. Here is a screenshot from the finished Ghouls N Ghosts scene I made in Magica Voxel.  I posted a little video on twitter.






Above is the video.  Here is the rest of the WIP I posted on twitter.
















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Sunday, August 23, 2020

Shark Week: Jaws Voxel Scene

 Finished later than I anticipated.  Here is a screen shot and video of a scene I made in Magica Voxel.  I wanted to recreate an iconic shark with voxels.  Happy belated Shark Week! Here is a video from my twitter with this scene. I assembled the scene in Unity after separating the meshes in Blender.


#MagicaVoxel #MadeInUnity #SharkWeek #Unity3D #ScreenShotSaturday





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