Finished the TV that will sit at the corner of my Diner scene. The show uses an older TV so I went with a CRT I remember owning when I was a child.
Changed the enemy spawning system to premade waves instead of random number of enemies
— Ricardo Salgado (@_Roston) January 30, 2021
👾 👾 👾#ScreenShotSaturday #WIP #GameDev #Game #Development #Unity3D #MadeWithUnity #Indie #IndieDev #Mobile pic.twitter.com/z64Q6MJV1k
My mobile SHMUP made some progress. When I was originally making it I created a spawner that would generate a random number and send that many enemies down. The enemy positions would be random as well in the initial spawner. The new one requires me to create prefabs however I believe it will create more interesting game play with intricate patterns.
#WIP #GameDev #Unity3D #Voxel #MagicaVoxel
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