Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts

Sunday, April 4, 2021

Metabee from Medabots #256fes

 

 I have finally finished my Metabee model for #256fes❗

 

Model was made and unwrapped in Blender.  Texturing was done in Photoshop.  I posed the model in Blender and imported into Unity game engine.  The two screenshots above are taken from Unity.  Below images show the wireframe and △ count along with the Texture I used.

 

 

 

 

 #256fes #Blender3D #B3D #Metabee #Medabots #LowPoly #WIP #Photoshop #Unity3D

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Sunday, March 28, 2021

Unwrapping and Texturing of Metabee

 This week I have been unwrapping my Metabee model for #256fes  △ The initial unwrap.

 I would of liked to have finished it this week but some things came up. Anyway here is what I currently have for the texturing. 😅

 

 

#WIP #Blender3D #B3D #MarchOfRobots #GameDev #Indie #LowPoly #ScreenShotSaturday #WIPWednesday

 

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Sunday, March 14, 2021

Medabots Metabee for #256fes

 I finished my Metabee model from Medabots.  Initially when I first finished it I went a bit over on the Triangle count.  After optimizing it and sadly ruining the little detail I had I managed to bring it down to exactly 256.  Here are some of the progress shots for the model.  Time to Unwrap and Texture!

 

Assembled all the pieces I had previously made.

 

When I first called it done and realized I went a bit too high.

 

After optimizing and bringing it down to 256 triangles.

 

#WIP  #256fes #Blender #Blender3D #B3D #LowPoly

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Sunday, February 28, 2021

New 256 Project Preview

 I enjoyed participating in #256fes △ I want to keep making models with those restrictions to improve my modeling and texturing.  Here is a sneak peak at my next model.




I also had some time to work on my mobile 2D shooter.  I integrated a temp UI.  The UI has a health bar and I integrated more power ups at the wave complete screen.  I ended up with interesting RNG when recording this and got two of the same power ups. 🤔




#WIP #GameDev #Blender3D #Unity3D #Prototype #MadeWithUnity

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Sunday, February 21, 2021

My First #256fes

I recently saw the #256fes posts on my twitter timeline.  The challenge is to make a model using 256 triangles and texture it with 256x256 pixel textures.  I absolutely love the idea and wanted to try to make something myself.  At first I thought it would be simple but when I started modelling I quickly realized just how quickly 256 triangles get used up.  It had been a while since I last used Blender for modelling however I am slowly getting better with it. The model was very enjoyable to make however I did hit a few bumps along the way.  The texturing was incredibly difficult for me since I need a lot of improvement in that aspect.  I plan to make more to improve my 3D and texturing skills.  Here is the first one, Godzilla!

 Software used: 

Modelling done in Blender 

Texturing done in Photoshop 

Screenshots taken in Unity3D












#256fes #Godzilla #Blender3D #Unity3D

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