I found out I have been taking screenshots wrong in MagicaVoxel 😅
I never really messed with the rendering engine in MagicaVoxel. After accidentally hitting the button to switch to their renderer I saw how much better the screenshot looks without the object bounding boxes. From now on I'll only take screenshots from the renderer 😅
Learned some string theory and added a score object after an enemy is destroyed
— Ricardo Salgado (@_Roston) February 13, 2021
➕💯#ScreenShotSaturday #WIP #GameDev #Game #Development #Unity3D #MadeWithUnity #Indie #IndieDev #Mobile pic.twitter.com/h7sTJcugVj
For my mobile game I wanted to start integrating the UI to prepare for play testing. The score looked a little too dull on its own so I created a script to leave an object containing the score information from each unit on the spot where the enemy died. Slow but progressing. 😴
#MagicaVoxel #WIP #GameDev #Unity3D
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