I recently saw the #256fes posts on my twitter timeline. The challenge is to make a model using 256 triangles and texture it with 256x256 pixel textures. I absolutely love the idea and wanted to try to make something myself. At first I thought it would be simple but when I started modelling I quickly realized just how quickly 256 triangles get used up. It had been a while since I last used Blender for modelling however I am slowly getting better with it. The model was very enjoyable to make however I did hit a few bumps along the way. The texturing was incredibly difficult for me since I need a lot of improvement in that aspect. I plan to make more to improve my 3D and texturing skills. Here is the first one, Godzilla!
Software used:
Modelling done in Blender
Texturing done in Photoshop
Screenshots taken in Unity3D
#Godzilla
— Ricardo Salgado (@_Roston) February 20, 2021
Great challenge! Had a lot of fun doing this with friends. Can't wait to make more.
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256x256 Texture#256fes #lowpoly #ScreenShotSaturday #Unity3D #MadeWithUnity #Art #B3D #3D #Blender3D #GodzillaVsKong pic.twitter.com/7Lz83aST2v
#256fes #Godzilla #Blender3D #Unity3D
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