Showing posts with label Prototype. Show all posts
Showing posts with label Prototype. Show all posts

Tuesday, July 20, 2021

ERRORS ERRORS ERRORS

 

 Errors everywhere! When I resumed working on this project I realized my spawn system was a little inefficient.  After getting annoyed with an app draining my phone battery I felt more obliged to trying to make the game be more battery friendly.  I began optimizing but with every change I have to go and make adjustments to one or more other scripts.  It feels like it was one step forward two steps back.  Hopefully this weekend I can get back to where I was!


#Unity3D #GameDev #WIP #Mobile #Indie

 

 

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Wednesday, April 21, 2021

Figuring out the art style

 

Finally started adding art, lighting, and Post Processing.  Messing around trying to get an underwater look.  More to come!

 

 

 

 

#WIP #Unity3D #MadeWithUnity #Art #GameDev

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Friday, April 16, 2021

Changing the Camera Angle and a few Mechanics

 Back to doing Game Dev❗ I really enjoyed creating the 256πŸ”ΊModels and plan to do another later this year.  Re familiarizing myself with the mobile project I decided to change the walls.  Originally the boundaries would work as physical walls, but the game felt much more challenging when I made the walls bounce and change the players direction.  I also decided to move the camera angle to look closer to our original concept.


Here is the video:

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Tuesday, March 9, 2021

Making Time

 Spent a little too much time finishing up the Battle Pass on Valorant.  I still made time to work on my mobile game project.  Here is another weapon the player can acquire.





#WIP #MadeWithUnity #Unity3D #GameDev #IndieDev

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Sunday, February 28, 2021

New 256 Project Preview

 I enjoyed participating in #256fes △ I want to keep making models with those restrictions to improve my modeling and texturing.  Here is a sneak peak at my next model.




I also had some time to work on my mobile 2D shooter.  I integrated a temp UI.  The UI has a health bar and I integrated more power ups at the wave complete screen.  I ended up with interesting RNG when recording this and got two of the same power ups. πŸ€”




#WIP #GameDev #Blender3D #Unity3D #Prototype #MadeWithUnity

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Tuesday, February 16, 2021

Working!! Progress on Diner and Mobile Game

I found out I have been taking screenshots wrong in MagicaVoxel πŸ˜…




I never really messed with the rendering engine in MagicaVoxel.  After accidentally hitting the button to switch to their renderer I saw how much better the screenshot looks without the object bounding boxes.  From now on I'll only take screenshots from the renderer πŸ˜…


 

For my mobile game I wanted to start integrating the UI to prepare for play testing.  The score looked a little too dull on its own so I created a script to leave an object containing the score information from each unit on the spot where the enemy died.  Slow but progressing. 😴

 

#MagicaVoxel #WIP #GameDev #Unity3D

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Friday, February 12, 2021

Prototype Update

 Added Power Up Rewards for the player to receive after surviving a wave of enemies.  When the wave finishes two randomly generated power up choices will pop up.  The player will have to pick one before the next wave can start.  I had interesting RNG for this video.




#WIP #GameDev #Unity3D #MadeWithUnity

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Monday, February 1, 2021

Voxel and Prototype WIP

 



Finished the TV that will sit at the corner of my Diner scene.  The show uses an older TV so I went with a CRT I remember owning when I was a child.



My mobile SHMUP made some progress.  When I was originally making it I created a spawner that would generate a random number and send that many enemies down.  The enemy positions would be random as well in the initial spawner.  The new one requires me to create prefabs however I believe it will create more interesting game play with intricate patterns.


#WIP #GameDev #Unity3D #Voxel #MagicaVoxel

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Saturday, January 23, 2021

Revisiting Older Prototypes

 


I wanted to try to make my unfinished project list shorter.  As I was going through old prototypes to see what I should can and what can become fun I stumbled upon this game.  This project looks like it can be a fun arcade mobile game so I decided to put more work into it to finish it up.  Lets see how it goes!

#ScreenShotSaturday #WIP #GameDev #Game #Development #Unity3D #MadeWithUnity #Indie #IndieDev #Mobile

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Sunday, December 13, 2020

WIP - Prototype

I started working on enemies for the new project.  



 

Simple enemy that will chase player when player enters its range.



 

Made the script flexible for any number of enemies.



 

Enemy that will chase player if they get too close.



 

When the player gets in the area of the enemy, the enemy will track and shoot at the player.

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Sunday, February 2, 2020

The Gun Show Update




This update mainly focused on audio.  The build has placeholder audio but has the menu theme and the battle theme.  We added more UI and particle effects as well as updated the round counter on the sandwich board.  A test build is coming soon.

#IndieGameDev #Unity3D #MadeWithUnity #GameDev #IndieDev #ScreenShotSaturday #Game #IndieGame #VideoGame #NaClStudios
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Sunday, January 19, 2020

Sounds for The Gun Show

With the most of the game being finished the next step is to figure out the audio needs for the game.  I integrated audio into the code so now I just have to replace my place holder audio with the actual sounds of the game.  In a week or two there should be a playable demo with audio.



#IndieGameDev #Unity3D #MadeWithUnity #GameDev #IndieDev #Game #IndieGame #VideoGame #NaClStudios
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Sunday, February 17, 2019

The Gun Show Update

Here are some updates for our game The Gun Show.  Be sure to follow the Twitter account to get the latest updates.

NaCl Studios Twitter: https://twitter.com/NaClStudios









If you want to get the full behind the scenes also check out our Youtube PlayList:

Game Development After Dark



#IndieGameDev #Unity3D #MadeWithUnity #GameDev #IndieDev #ScreenShotSaturday
#Game #IndieGame #VideoGame #NaClStudios
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Sunday, February 10, 2019

Prototype WIP

I have been wanting to make a Final Fantasy Tactics game for mobile.  Having a less hectic week I made time to start prototype.  Right now it is still rough but in a few weeks I'll make a gameplay video for the project.



Player Moves towards enemy to attack.



Player Attacks enemy.
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