Sunday, February 3, 2019

Emissive Panning Shader Update



Made a few adjustments to the Shader.  The request was individual texture maps for masks instead of pulling channels from one map and a static Emissive map. The Amplify Graph is displayed below.

Note: Emissive Texture, PanRot1, and PanRot2 are both set to default black as opposed to white so they aren't required if you don't need extra effects.



#Unity3D #MadeWithUnity #GameDev #IndieDev

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