Made a few adjustments to the Shader. The request was individual texture maps for masks instead of pulling channels from one map and a static Emissive map. The Amplify Graph is displayed below.
Note: Emissive Texture, PanRot1, and PanRot2 are both set to default black as opposed to white so they aren't required if you don't need extra effects.

#Unity3D #MadeWithUnity #GameDev #IndieDev
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