Sunday, January 27, 2019

Shader for a Friend



Miguel had a request for a specific emissive material.  I may have chosen the wrong model to display the shader but you work with what you have.  The material works similar to the Standard Metallic.  The two differences are the metallic/smoothness and emissive.  The metallic/smoothness has two sliders.  Each slider controls the value for a masked area of the mesh.  The emissive has two roles, the fresnel and the panner/rotator.  The fresnel has a color, scale, power modifier.  The panner/rotator has two sets of texture, Uspeed, Vspeed, rotation, and tiling. The fresnel can be masked to only display over certain parts of the mesh.  Similar to the fresnel the panner/rotator is masked to affect only specific areas.

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