Miguel and I are participating in the Polycount Throne Contest. Here is the link to our thread where we will post all the WIP and updates.Miguel painted the texture and using Bitmap2Material and 3DS Max he generated his normal map. The material was made by me. The wet parts of it are specified with vertex painting along with that we are able to paint different heights of the vertices to remove the flatness. The shader was created using Shaderforge.
Here is a screenshot of our floor texture and material in Unity.
Links:
Contest
Our Thread
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