Sunday, January 20, 2013

Blocking Out Begins!

Using the models I made in blender I was able to quickly block out the level that our concept artist had created. First test for the new art style inside the engine. Block out meshes fit and allowed me to get a better sense of the space and colors that will be used.  We have a good base to start modeling more complicated geometry and a good sense of scale after I do a bit more tweaking to nail the concept better proportionately. Now I can use the same meshes to test and play with for the next levels.  Time to make a master shader for the interiors as well as more levels.



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