Showing posts with label RAW. Show all posts
Showing posts with label RAW. Show all posts

Tuesday, December 19, 2017

RAW TBT




The first engine I immersed myself in was UDK.  While reminiscing I decided to make an enclosed test level using the default UDK texture for RAW.  This level will serve for testing the character scripts but also allow us to make an early build similar to training mode for fighting games. 
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Sunday, December 3, 2017

Frustration and Animation Blending



After hours and countless attempts, the animation blending for Zuga's shooting now works.  The main issue was trying to mask inside the animation instead of on the layer of Mechanim.  The other issue I had was the incorrect blending setting.  If we can continue this pace the game will be playable soon.  Don't forget to check out the Twitter and Patreon for more development.
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Saturday, November 25, 2017

R.A.W. Progress







R.A.W. is an action platformer game where you play as Fu and her robot companion Zuga. Fu loves the idol group R.A.W. When the group develops internal conflicts and disbands, Fu who dreams of one day being their backup dancer decides to reunite them.


You can follow more of the progress on these links:

http://www.rostondev.com/
https://twitter.com/NaClStudios
NaCl Studios Youtube
https://www.patreon.com/naclstudios
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