Sunday, November 5, 2017

Sprite Material



When working on the runner I wanted to create a material for the player that can change up the way the light hits different areas like clothes and hair.  For the game I wanted to make a material that can add specular to a sprite but is controlled by a mask.  Getting the idea from a talk I had with Richard Wyckoff from Reverge Studio I integrated a Normal map.  The mask I added was to have two different sets of specular and smoothness. The material was made in Amplify Shader Editor in Unity.

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