Sprite Material
When working on the runner I wanted to create a material for the player that can change up the way the light hits different areas like clothes and hair. For the game I wanted to make a material that can add specular to a sprite but is controlled by a mask. Getting the idea from a talk I had with Richard Wyckoff from Reverge Studio I integrated a Normal map. The mask I added was to have two different sets of specular and smoothness. The material was made in Amplify Shader Editor in Unity.
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