Friday, January 8, 2016

Random WIP #3


After playing around with the idea of touch for rotating a cube in the HUD.  I slowly convinced myself to toggle a GUI element that will display the player cube rotating.  This will also be the main menu.




As for the rest of the GUI, I plan on having moves made displayed and the four directions in which you can move.  The moves made will just be a number as it really doesn't require anything else.  In the screenshot above you can see that the cube displays the four ways in which you can move.  I tried to make it so that you can click on them to manipulate the cube.  Everything failed from OnMouseUp, yelling at it, and spitting at it.  After all the confusion I decided to just make buttons and keep the other arrows as a guide to show where the cube will move to (displays upwards when near a wall).  The Unity 4.6 GUI has some nice button features.  I recommend them for simple functions, some stuff can be a bit wonky but with lambda notation most things can work. Time to redo the art!

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