After playing around with the idea of touch for rotating a cube in the HUD. I slowly convinced myself to toggle a GUI element that will display the player cube rotating. This will also be the main menu.
As for the rest of the GUI, I plan on having moves made displayed and the four directions in which you can move. The moves made will just be a number as it really doesn't require anything else. In the screenshot above you can see that the cube displays the four ways in which you can move. I tried to make it so that you can click on them to manipulate the cube. Everything failed from OnMouseUp, yelling at it, and spitting at it. After all the confusion I decided to just make buttons and keep the other arrows as a guide to show where the cube will move to (displays upwards when near a wall). The Unity 4.6 GUI has some nice button features. I recommend them for simple functions, some stuff can be a bit wonky but with lambda notation most things can work. Time to redo the art!
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