Rough training like menu. There will be a limit to how many points you can get before each fight. I will have to create a formula for diminishing returns or change my current plans for the stat limits. These stats will rollover between fights and other training.
Due to me wanting to make the fights simulated I want the player to be able to choose and swap around attacks. There were a few ways of doing this that came to mind but I think the easiest to look at was to have a script that holds all the attacks and another that just calls the selected ones.
The fight simulator will grab the stats from each prefab and then start the simulated turn base combat.
Current float chart that shows whats currently working. I plan on adding more options and fleshing out things. Next update will feature art hopefully.
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