The Gun Show is approaching its release with just a few small touches left. When I was adding one of the particles for the characters I realized how somewhat random unity made the emitter module. My goal was to make a script that will change the emission rate for a particle. I wanted to make it emit at a faster rate the close the player is to being defeated. I was expecting something along the lines of:
Particle.emissionRate = desiredRate;
Ofcourse it wasn't going that easy. When I saw the script reference library I thought it was a line of JS and instead tried to figure out another way. Ultimately after a few hours I tried the suspicious looking line and it ended up working.
var emission = ps.emission;
emission.rateOverTime = hSliderValue;
Below are some screenshots of the Iron Man Mode and the playable characters in the game.
#TheGunShow #Indie #GameDev #Game #Development #Unity #Mobile
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